Dissidia Krile (
willofthedawn) wrote2019-09-14 04:40 pm
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About Krile
Krile Mayer Baldesion is originally from Final Fantasy V. She is the granddaughter of Galuf Halm Baldesion, and eventually takes his place as a Light Warrior doing a very bad job of protecting crystals (hey they are TRYING). She appears in Dissidia: Opera Omnia having jumped through a space-time rift without having to be encouraged by Materia, because she heard her grandfather's voice and who needs a sense of reasonable caution. (Alternatively, she's just in regular Dissidialand for various, malleable Reasons.) Her appearance is based off her Amano art.
Krile is fourteen (or fifteen, if postgame). She has lost many people in her life, and gets through it with a sense of persistent, working optimism: she believes things can be better, and works hard to ensure that they will be. She makes friends easily and likes to show affection by teasing, but gets lonely easily. She also has a tendency to be quite reckless whenever her grandpa or her other friends are involved, jumping into danger without a second thought.
As her Dissidia self, Krile uses magic primarily, unless I feel like saying she uses a spear in Dissidia because she's super fun as a tanky Dragoon type too. Also, she can talk to animals and see ghosts because of unexplained plot reasons, much the same way FFV people treat meteors as a normal way to travel between planets and are living in medieval times except for the submarines.
[OOC]
Backtagging: Yes!
Fourthwalling: FFV leans on it pretty hard (and pokes a hole in it at least once) but let me know!
Other Things:
[IC]
Hugging this character: She's probably beaten you to it.
Kissing this character: Depends! A quick peck is fine.
Flirting with this character: For characters her age (14 - 16 range) it's fine!
Fighting with this character: Yup! She's from a JRPG; she can handle herself.
Injuring this character: We'll probably be talking about this!
Killing this character: Ditto!
Using telepathy/mind reading abilities on this character: Krile is physically affected whenever anyone tries to contact herpsychotically psychically, namely in the form of a headache. How bad it is depends on the strength of the contact. So she will ask them to stop, and if it's malicious, she'll sock them.
Krile is fourteen (or fifteen, if postgame). She has lost many people in her life, and gets through it with a sense of persistent, working optimism: she believes things can be better, and works hard to ensure that they will be. She makes friends easily and likes to show affection by teasing, but gets lonely easily. She also has a tendency to be quite reckless whenever her grandpa or her other friends are involved, jumping into danger without a second thought.
As her Dissidia self, Krile uses magic primarily, unless I feel like saying she uses a spear in Dissidia because she's super fun as a tanky Dragoon type too. Also, she can talk to animals and see ghosts because of unexplained plot reasons, much the same way FFV people treat meteors as a normal way to travel between planets and are living in medieval times except for the submarines.
[OOC]
Backtagging: Yes!
Fourthwalling: FFV leans on it pretty hard (and pokes a hole in it at least once) but let me know!
Other Things:
[IC]
Hugging this character: She's probably beaten you to it.
Kissing this character: Depends! A quick peck is fine.
Flirting with this character: For characters her age (14 - 16 range) it's fine!
Fighting with this character: Yup! She's from a JRPG; she can handle herself.
Injuring this character: We'll probably be talking about this!
Killing this character: Ditto!
Using telepathy/mind reading abilities on this character: Krile is physically affected whenever anyone tries to contact her